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Catapult C1

Tic set-up

A B C
Lrm15 O O
Lrm15 O
M Las O
M Las O
M Las O
M Las O

This is how i set the tics for the Cat-C1, putting 1 Lrm15 on A and 2 Lrm15's on B lets me fire my Lrm15's in single fire, by pressing ( NumLock ) for tic A and ( / ) to fire tic B. I count 1 sometimes 2 seconds before i fire the other Lrm15, this helps me control heat build up and also keeps the opposing mech shaking, increasing the chance of him missing you. When the times calls for you to fire both Lrm15's, wait for tic A to recharge then press ( / ) to fire tic B which will enable you to fire both Lrm15's. When the opposing mech closes within 300m, then it is time to fire your Med Lasers from tic C using ( * ).

Damage Chart

Below is the damage chart for the Cat C1 - example = 6 single Med Laser shots is needed to destroy the Cat's FRT.

CAT-C1
SLas MLas LLas PPC AC2 AC5 AC10 AC20

FCT 12 8 5 4 20 8 4 2
RCT 5 4 2 2 9 4 2 1
FRT 9 6 4 3 16 6 3 2
RRT 4 3 2 1 7 3 1 1
FLT 9 6 4 3 16 6 3 2
RLT 4 3 2 1 7 3 1 1
RA 6 4 3 2 11 4 2 1
LA 6 4 3 2 11 4 2 1
LLEG 9 6 4 3 15 6 3 2
RLEG 9 6 4 3 15 6 3 2
HEAD 9 6 4 3 15 6 3 2

As you can see, i have not put info for Lrm damage as Lrm's cause wide area damage, so i cannot obtain accurate information.

Weakspot

The Cat design has a weak spot right behind the cockpit window on top. If you can get above the Cat and strike there you can usually do some pretty severe damage to the Cat that way. Gyro hits are more common when the Cat is struck in that spot. Also, if you go a little farther back along the spine of the Cat, the rear armour wraps up over the top of the Cat, is a good place to hit too.

Tactics

Described below will be examples of how i use the Cat-C1 against the standard mechs you will see.

Cat-C1 v's Jenner F - Against this mech i would start to fade ( Full reverse ) just before the Jenner F reaches 800m, this will give you time to fire off a few Lrm's at the Jenner F. If it is OT ( Open Tactics = Heading and Legging is ok ), i would be aiming at the Jenner's legs, hoping to immobilise it. If it is LT ( Limited Tactics ), then i would be aiming at it's CT ( Centre Torso ) or LA + RA ( Left Arm + Right Arm ) in a hope to either cripple it or disable 2 of it's weapons. By the time the Jenner reaches 300m i would engage my jump engines by pressing ( Home key ), to make sure he doesn't jump above me, in so doing exposing the weakspot which he will most likely be aiming at, as soon as i have jumped, i would then aim at his CT or LA + RA to finish off the Jenner.

Cat-C1 v's Firefly - Same tactics as above.

Cat-C1 v's BlackJack 1 ( BJ-1 ) - This mech will 9/10 times be fading you, so in this case i would head straight for it at full speed, twisting my torso and turning slightly to spread the damage of the incoming Ac fire, also at the same time i will be jumping as this also helps to spread damage and it lets you gain that little extra speed, so helping you close that little bit quicker on the BJ-1. When my Lrm15's come into range and if it's OT i would aim at his RL ( Right Leg ) or LL ( Left Leg ) so to immobilise it, so you can close on it and finish it off with your Med Lasers. If it's LT, i would be aiming at his CT, because of the Lrm's causing wide spread damage, you will cause maximum damage this way. After a few Lrm's have been fired, eventually either his RT or LT ( Right Torso or Left Torso ), will go critical, giving you the chance to aim at the most damaged area, in so doing, knocking off his RT or LT which will result in him losing valuable weapons.




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